July 12, 2007
Version 1.05 is out. Again, thanks go to David (thelastsyllable.blogspot.com) for pointing out some more errors in Set A. Most of them were minor, but I revised all of the colors in stage 3, making some changes as well as switching the Korean to a different form (one more commonly used). I also replaced "no thank you" from stage 4: in fact the Korean word was only part of the translation for "no, thanks", which was "고맙지만, 괜찮습니다". In its place, I added 괜찮아요 for "all right"; you can say "no thanks" (literally, "no, it's okay") simply by adding "no": 아니, 괜찮아요.
July 2, 2007
HanGhoul is updated to 1.04. There were a few errors in stage 2 of Set A: "yard" should have been "backyard," and the Hangul for "dryer" and "garden" had typos. My thanks to David for pointing these out!
Again, please use a Java 5 JRE instead of a Java 6 one. I'll keep an eye on 6 as it is updated and see if I can get the game working correctly with it.
June 26, 2007
I hadn't noticed that Java version 6.0 had recently become the "recommended" version at java.com. Normally new Java versions are fully backwards compatible, but unfortunately there seem to be some problems playing HanGhoul with 6.0. After trying it out and reading about the latest update, the problems look like bugs to me (rather than incompatibility issues), so for now I strongly recommend you use version 5.0 instead of the newest one. See the Setup page for details.
May 4, 2007
Version 1.03 is released. The only noticeable change is that I fixed a glitch where two sounds would play when an enemy spawned.
March 29, 2007
Version 1.02 is released. I added the "View Missed Words" option to the game over screen when you die; I also added a sound to the menus and tweaked the enemy spawn rate again. I updated both vocabulary sets with a number of minor changes. They should stay pretty much the same from now on.
March 9, 2007
HanGhoul has been updated to version 1.01. The major change is a rearrangement of Set A: three sections are in a different position now. I think the new order makes more sense and will make the set easier to learn, but of course you can play the stages in any order you wish. I made a few other small changes to Set A; Set B is exactly the same. As for the game itself, I just slightly tweaked the rate enemies appear in a few stages.
I also updated most of the pages on the site. If you play the game I would love to hear your feedback! Feel free to send me an e-mail using the address on the FAQs page.
February 26, 2007
HanGhoul is launched! Version 1.0 is ready to play. News about updates to the game and the site will appear here in the future.
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