Frequently Asked Questions
Q: Where did you get the idea for this game?
A: HanGhoul is largely inspired by the game The Typing of the Dead by Sega.
Q: Are you a Korean expert?
A: No, I am just a student of Korean. One reason I made this game was to help myself learn the language. I have gone over the vocabulary sets very carefully to ensure they are correct—using both printed and online dictionaries—but if you find any problems please send me an e-mail.
Q: How many words are in the vocabulary sets?
A: There are over 1,675 words and phrases in the vocabulary sets (not including the Hangul alphabet in Set A).
Q: Why is there a delay before the main menu appears?
A: Your browser is downloading a 3 MB file which contains not only the applet but also many of the images and sounds used in the game. You won't need to download the file again unless the game is updated to a new version.
Q: Are there any cheat codes?
A: If you're not interested in learning Korean, you can still try out the game by answering "han" for each enemy. You can complete the stages that way but your score will be 0 at the end.
Q: Where are those graphics from?
A: HanGhoul uses graphics from the game Half-Life 2 by Valve Software. If you haven't played it, I highly recommend that you do! You can buy it and download it from the official site.
Q: Why isn't there any music?
A: There are two main reasons: one is that the music files would be pretty big and so the player would have to wait a long time for them to download. The other reason is that I assume people would rather just listen to their own music instead of whatever non-copyrighted stuff I could find or make.
Q: Did you make those angel wings in the BoA Bomb sequence?
A: Nope, those are by shadavar (thanks!).
Q: Can HanGhoul really help me learn Korean?
A: Yes. If you don't believe me, just read this article.
Some images are partially displayed at first, or some sounds are cut off.
This is probably due to a problem with your Java caching: in Windows, go to either "Java" or "Java Plug-in" under Control Panel, and then make sure that Java can temporarily store at least 10 MB (in Settings under "Temporary Internet Files", or under the "Caching" tab for Java 1.4.2 and below).
I left the page with the game and when I came back the game was messed up.
Once you have loaded a Java applet, it will stay in memory (although it won't be running) until you exit your browser completely. HanGhoul should "wake up" correctly if you return to the page, but if you encounter a problem just restart your browser.
I'm using a Mac and HanGhoul looks weird or doesn't work.
I haven't tested HanGhoul on a Mac although I know of no reason why it shouldn't run on one. Fonts appear at different sizes on Macs and PCs, but HanGhoul adjusts for this so that shouldn't be an issue. If you're having trouble, please e-mail me (see below).
If you have a question, comment, or suggestion, please feel free to send me an e-mail at the following address:
Thanks for playing!
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